10/27/2022 0 Comments Baldurs gate 3 paladin![]() If the Two Handed Axes component is installed, these will also be added to the mix.Īt present, this component only randomizes equipment on truly random mobs, e.g. #Baldurs gate 3 paladin installYou can optionally install high-quality items-these are non-magical items that provide an additional +1 to-hit over their normal counterparts-to provide a little more variation. It is limited somewhat by the animation system of the game: gnolls, for example, only support weapon animations for long swords and halberds so the randomization is limited. This component does the same for BG and BG2 random enemies. skeletons in IWD could attack with just about any melee or ranged weapon in the game. Icewind Dale routinely randomized the weapons and other equipment of enemy mobs, e.g. The accompanying sound effects are also updated. ![]() The electricity animation is the biggest change. While there's no default acid damage graphic in BG2 many spells/items play one manually, like Melf's Acid Arrow. IWD and BG2 use different graphics:įire and cold are very similar. When a creature is hit by elemental damage, a small animation plays on the target based on the damage type. This component adds three new forms to the arcane Polymorph Self spell: winter wolf, polar bear, and boring beetle (the boring beetle requires Infinity Animations on original BG2). Spoilers about their precise locations are available on the forums. Two-handed axes use the axe proficiency and have base stats of 9 speed and 1d10 damage. This component scatters normal and magical two-handed axes throughout the game to make them available for players. Icewind Dale also featured two-handed axes, as opposed to the strictly one-handed variety found in the Baldur's Gate series. The dress of noblemen and noblewomen are not affected. This tweak changes the random selections of colors for commoners to a drab palette. Unlike Icewind Dale, commoners in BG2 wear brightly colored clothes. Screenshots for comparison are available in the Tweaks gallery. Note that this is purely a cosmetic change-the spells themselves function exactly as before. ![]() This component changes the spellcasting animations to those of Icewind Dale. The Baldur's Gate and Icewind Dale games use different sets of animations for the schools. A necromantic spell, for example, looks quite different from creating an illusion. When your character casts a spell, you get a pretty sequence of colors swirling around their hand depending on the school the spell cast came from. #Baldurs gate 3 paladin modIWDification has several components, which can be installed completely independently of one another.Īlso available in the Tweaks Anthology mod no +5 items or ninth level spells will be added to a Tutu or BGEE game. ![]() Content will be adjusted as appropriate for the detected platform-e.g. #Baldurs gate 3 paladin modsIWDification works on all IE games that use the Baldur's Gate II engine, which includes the original Baldur's Gate II (Shadows of Amn with or without Throne of Bhaal), the Enhanced Editions of Baldur's Gate and Baldur's Gate II, and the three major Baldur's Gate conversion mods (Tutu, BGT, and EET). ![]()
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